❬ Oculus Oedipus 2014 · print ❭ Part 2 of a series of speculative virtual reality projects. Illustrations by David Tracy. Also appears in The New Inquiry. Preparation Figure 1: The family. Figure 2: 3D scanning of the mother. Figure 3: 3D scanning of the father. Figure 4: The mother and father are captured in virtual space. Figure 5: The user enters Oculus Oedipus. Figure 6: “I’m really looking forward to this experience.” Stage 1: Father Figure 7: A conflict on the road. Figure 8: The user murders the virtual father. Figure 9: The user reflects on his experience thus far. Stage 2: Sphinx Figure 10: The riddle of the Sphinx. Figure 11: The user offers a response. Figure 12: The Sphinx is defeated. Stage 3: Mother Figure 13: The user seduces the virtual mother. Figure 14: Consummation part one. Figure 15: Consummation continues. Figure 16: A more robust fantasy. Figure 17: Climax Figure 18: The user is permanently blinded. The experience is concluded. Postscript Figure 19: The blinded user wanders the world.